Gnomon Fall Reel.
Here I was inspired by the Elder Scrolls Online trailer to try to recreate the tone and look of the trailer in my own way. This was a five week project while at school at Gnomon for my Demo Reel.
I was responsible for modeling, texturing, animation, visual effects, and comping. The HDRI which was provided by Phil Holland.
Maya, Vray, Mental Ray, Photoshop and Nuke.
Digital Sets and Dynamics homework.
For digital sets we learned how to make spherical panoramas, this is the HDRI I shot and stitched together. I had a go at integrating a cg plane along with an explosion I did for dynamics.
Here is a homework assignment where we had to model, texture, light and render a flower. I’m responsible for all aspects, including photographing the textures =D. I did the whole rose in one day, and rendered frames and comped another day.
Here are two assignments, the model and the normal maps were provided. For the dragon I had to set the vray material settings, along with creating new bump, spec and diffuse textures.
For the archer I was going for a soft gold material.
Creature Design with Jared Marantz.
Environment Design with Aaron Limonick.